[REVIEW] Minecraft

Developer: Mojang / 4J Studios (Console Editions)
Publisher: Mojang / Microsoft
Release: 2011
Platform: Desktop (Core) Edition, Pocket Edition, Console Edition, Pi Edition
Genre: Open Word Survival Adventure / Creative Sandbox
OFLC Rating: PG

Why am I reviewing Minecraft of all things?
Sure, you have a game that is about five years old since it’s official release in 2011 – However, this franchise has been constantly growing is only getting stronger. Just like Lego, Minecraft is very much one of Scandinavia’s exports and one that is proving to stand the test of time. In fact, Minecraft offers a level of creativity that is strikingly similar to that of Lego’s. Since the launch of version 1.0, we have seen Minecraft become available on more and more platforms making it more or less available on anything!
Which brings me to this next point – Minecraft (if you will) is available in three main “Flavours”. The one all veterans know, is “Desktop Edition” being the original core versions of the game that are available for all major X86 operating systems (Windows, Macintosh, Linux, etc.). Then you have the “Console Editions” (XBOX 360, XBOX One, PlayStation 3, PlayStation 4, VITA and Wii U presently) which most lovers of Minecraft would be more familiar with. But for anyone gaming on an iOS or Android device, you have the “Pocket Edition”. There is even a development on “Pi Edition” (a Desktop Edition for the Raspberry Pi operating system). Ultimately, anyone looking for the definitive experience will shoot for the Desktop Edition as you get all the updates before the other editions along with having more options available to you.
So what is Minecraft?
(Assuming you don’t yet know) Minecraft is an experience as opposed to being just another game. An experience that evolved with major patch, from the days of being a creative construct allowing to build things with an infinite supply of blocks into an expansive open world survival adventure experience that only becomes better with more company. But the evolution hasn’t stopped as there is new content continually added to make this much beloved experience better. Every new patch is like getting a new kit to play with sent in the mail from Lego that only adds to your collection to build from. I get that some of you might be asking whether or not you pay a subscription – Back in the early days when you could only get this online, you paid a one time transaction that felt like a lifetime membership and that’s how the Desktop Edition has worked since. Only now you have redeemable vouchers that allow you secure your copies over the counter instead of needing a credit/debit card to buy online. With release of Console Editions, you had the choice from buying digitally from a storefront service (eg PlayStation Shop, XBOX Live Arcade, etc.) or buy a hardcopy of the game from over the counter. Getting back to the question for those unfamiliar…
Going by the Desktop Edition – Minecraft offers the three game modes “Survival”, “Hardcore” and “Creative”. With Pocket and Console Editions you have only “Survival” and “Creative” modes to choose from.
Survival mode drops you into a randomly generated (assuming you did enter a code to generate something specific) world, a wilderness if you will with no particular set goals, instructions or story. In this mode you will at some point need to prepare yourself as your “Avatar” experiences hunger and the world you’re in isn’t always this tame as you will soon see once the sun sets. During the day is your time to prepare yourself with tools, weapons and necessary provisions (eg food, potions, etc.) along with building basic lodgings to retreat to and take cover in. Because at night, all manor monsters from the undead to the infamous “Creeper” will come prowling and ultimately prey upon you after catching your sent (in a matter of speaking). Until you are well equipped and gained the necessary skills (player knowledge) to survive the nights, building shelter (mud hut, wooden shack, carved out cave, etc.) that offers basic secure refuge is going to be your best bet.
By now you will get the idea that Minecraft uses a day/night cycle and also has weather. Back to the day/night cycles. Unless you’re playing the Pocket or Console Editions, there is no tutorial or tool tips that will offer newcomers any particular insight. More often than not, learning the ins and outs of Minecraft is done through consulting wiki pages, Youtube videos, literature and so on. When it comes to the actual story, everything revolves around you (any company you’re playing with) and world you shape. Building a basic shelter is as simple as breaking down blocks and rearranging them to make one. Making tools, weapons, potions and more complexed items requires crafting. When you open your inventory screen you have a two by two grid next to your avatar’s picture. This allows you to execute recipes and schematics by arranging necessary items in the appropriate formation to craft an item. But this will only allow you create basic essentials such as planks, sticks, torches and the all important crafting table – With a crafting table you have a three by three grid to work with. So to get you started here’s a few schematics for some starting essentials.
Planks are made by placing logs (which can be cut by simple breaking down trees with your fists) into a single space on any crafting grid. Place planks into two spaces on top of one another will create sticks. Fill you all four spaces of your backpack crafting grid to make a crafting table. Using a crafting table, place planks along the top row and two sticks in the remaining spaces of the central column to make a pickaxe. To make a sword place a stick in the bottom space of the central column with planks in the remaining spaces of said column.
For more recipes and schematics check out the Minecraft Wiki, search for guide videos on YouTube and/or download companion apps for your smartphone / tablet. Alternative you can play a Console Edition with or without owning the Desktop Edition as well.
However, if you find yourself in King Solomon’s sandals having done everything under the sun… Enter: The End.
This is a world where you can go to in order to challenge the “Ender Dragon”, a powerful dragon that offers up the one of the most (if not THE MOST) epic fight you will in your Minecraft experience. Once you beat him, you end the game and are treated to a rather peculiar text epilogue. Getting to The End is a quest in itself and fighting the Ender Dragon is no simple matter. But! The things you can do are as great and numerous as the imaginations of you and anyone else sharing the experience. Minecraft is one of those games that embraces that old saying “The more, the merrier” to the fullest. With the new content being added through regular patching, there is no shortage of things to do in Minecraft.
Creative mode is allows you build away to your heart’s content with an unlimited supply of every block, item and mob along with the ability to fly (eliminating the need for using dirt chunks as scaffolding).
Hardcore mode is Survival mode with a twist – You play on the highest difficulty and when you die, you do not get dropped back into the world (and have to go look for your stuff in the place where you previously died). Instead, it’s quite literally “Game Over Man!” (to quote Aliens’ Hudson played by Bill Paxton) as your world is practically rendered unplayable and can only be deleted unless you like to keep it as a record of sorts. Ultimately, Hardcore mode exists for players who appreciate a true challenge with their Minecraft experience. Sadly, anyone not playing Desktop Edition will never know how satisfying this experience can be.
But, what if you are playing the Console Editions?
Survival mode on it’s own is a highly satisfying experience and should not be scoffed at. The advantage of owning a Console Edition is that your character controls as fluidly as your Desktop Edition character, but you have an automatic crafting mode that displays the recipe / schematic for each item you can craft. In addition you have a “Tutorial World” showing you the ropes along with tool-tips and hints that popup during regular play. However, unlike Desktop Edition your worlds are more finite in comparison with restricted world sizes (depending on whether you playing on seventh or eighth generation console).
Pocket Edition is like the Console Editions with the inclusion of the automatic crafting system, but is even more restricted than the Console Editions. Unless you use smartphones / tablets for your primary means of gaming, Pocket Edition is a simplistically effective way to give show off the game to those curious about it.
Multiplayer is an interesting subject with regards to Minecraft as you have so many options. Desktop Edition will allow you to connect via LAN (all players must have their own accounts when playing) game, connect to online server – unlike most server browsers, Minecraft’s won’t auto search and self-populate with available servers to connect to. Instead you need to actively search via external (eg internet browser, etc.) means for server addresses. Finally, you have Minecraft Realms which take the pain out of setting up your own server. So if you play Minecraft and think PC gamers don’t pay for multiplayer… You’re only half right! Minecraft Realms is Mojang’s in-house server hosting subscription service that allows you to setup and manage your server with ease and it’s no wonder Microsoft pounced on Mojang with profitable options like this! This service allows you send invitations to players you want on your server and you can even grant administrator status to guests if you’re looking have others help you run it. Playing as an invited guest on a realm won’t cost you anything as only the Realm’s owner pays the subscription much like a lease.
Console Editions will display available games in the world browser via the particular console’s network service (eg XBOX Live, PlayStation Network, etc.) as well as offering a split screen function (with exception to Vita Edition) making them more viable options for quick and easy multiplayer action.
Minecraft as a whole is a game with both a rich and diverse community behind it as you will get those dedicated to helping newcomers find their feet, entertainers, competitive players engaging in PvP classics such as the “Hunger Games” mod and the mass majority just looking to have fun.
Ultimately, once you beat the learning curve Minecraft offers more than enough content to keep hooked for hours much like a tub of Lego and only gets better when you add company!

Final Thoughts

My summary of Minecraft may have come across as barebones regarding the finer details, given how “In Your Face” the game’s marketing (from both Mojang, Microsoft and the community) has been since it’s offical launch of 2011 you should by now have an idea what the game looks like and roughly how it plays. Minecraft from a technical standpoint (with retrospective aesthetic aside) is quite stable across all editions to say the least. The Desktop Edition allows for full control binding allowing you get that perfect setup for your style of play, whereas Console Editions are limited to a few set control schemes. However, the Pocket Edition is probably most limited of all the editions as you are restricted to the set touch controls though it would have been nice to have an option for use of smartphone / tablet supported game controller.

So, is Minecraft worth purchasing?

If your tub of Lego had you enthralled for hours, then Minecraft is going to offer some strikingly similar enjoyment.
If you enjoy no-holds-barred open adventure games, then Minecraft offers a fresh experience with every new world!
If you want a game you can enjoy with company… Minecraft is fun for friends and family alike!
Look to get into a game with a socially engaging community… From helpful players contributing regular YouTube content to the party that is MineCon, you’ll feel right at home!

Report Card

Quality: B
Gameplay: A
Content: A
Skill: B
Technical: A
Value: A
Audience: Family

Minecraft Let’s Play Series Anyone?

How’s this for ideas…

I’m thinking, maybe starting a Minecraft play session series on YouTube.  I know I’m a little late to that party by jumping on that bandwagon – But what if I focused on spreading an entire “Hardcore” game across a season?
For those who know Minecraft on the PC, you can not only choose to play Creative and Survival, but you also have the Hardcore mode.  Hardcore plays like Survival, but when your character die your game ends and the world you built is deleted, pretty much what old-school gamer’s know to be “Ironman Mode” (one game save that automatic self-deletes if you “fail”).
So I if I go ahead with this, I will be playing from a completely random generated world (no seed codes) for an entire season.  Because of YouTube constraints I would like to keep episodes around the ten minute mark, even though the limit about fifteen.  Would Minecraft Hardcore mode play sessions for regular YouTube content work?

Anyway, let me know what you think.

Why Pay?

For those of you all too familiar with MMORPGs and having to pay a regular subscription to play them, you would also know that feeling known as “Subscription Fatigue”. Thanks to Microsoft and Sony, anyone who owns one their current generation computer entertainment systems (eg XBOX One or PlayStation 4) are required to pay a regular subscription in order to play online multiplayer. I can understand the discerning gamer having subscription fatigue relating to console multiplayer, as I myself have reached that point.
Initially, I bought into XBOX 360’s multiplayer scene just to see what it was all about. As for PSN Plus – Given how Sony introduced Plus, offering a VIP program with game rental (“Free” games) and members’ perks (eg discounts, exclusive opportunities, etc.) before it was mandatory for multiplayer on the PS4. I will admit that I quite liked what Sony were offering and thought it very clever of them to entice customers into wanting before they made it a necessity for multiplayer. With the recent hacks along with semi-frequent network outages, I have reached that point where I am questioning the value of actually having to pay for something I get freely on PC and Nintendo systems.

For around $70 (AUD) a year, I can get a bulk deal on my CES subscription service from both Sony and Microsoft. And yet, the only thing I have on PC of that nature is paying for a Minecraft Realm which is easier than paying for third-party server hosting.

Let’s face it, you can do damage-control for PlayStation and XBOX all you like. But it won’t change the fact, that PC users have never had to pay for multiplayer outside of MMOs or renting dedicated servers. You may very well look down on Nintendo, but with their current generation CES lineup (3DS & Wii U) you don’t pay a thing to play online multiplayer.
What I find funny, is that “Console” users refer to PCs as – The “PC Master Race”. As a PC user, we are anything but. If you look at the “Homebrew” roots of the PC, the abundance of choice and the fact we don’t pay for multiplayer like owners of a major CES would, PC is “The Underground” when you take all that into account.

I think I will slowly back away from renewing my subscriptions from here on out…
When that day comes you can either catch me on the PC or my 3DS and Vita if you’re looking for a game.

Back in action!

If you remember my previous work on GAMEGEDDON.COM, I managed to salvage all those review I thought I’d lost when the website crashed.
All my old reviews using the original grading have been updated using my current grading model.  I knew I planned on overhauling GAMEGEDDON.COM, but I no idea it would all go down this way.
A fresh start it is.

Anyway, I hope you enjoy my original content along with the new yet to come.

Later.

Magic: Changing Things Up…

It’s 35 Degree (Celsius) outside and I am having a mug of mead (finishing off the bottle) with a bit on my mind.  Anyway…

Since late last year I’ve been getting into proper Magic: The Gathering (first set – Magic Origins) and actually enjoy it.  I’ve been to a few Friday Night Magic sessions down at my local Good Games and I’ve learned a fair bit (from straight losses), but I am at that point where playing “Standard” has become financially exhausting in order to keep up.  However, rather than simple cash in my amassed collection I figured I’d take to playing the EDH (Elder Dragon Highlander) / Commander format of the game.  From what I’ve seen and experienced of Magic, I highly enjoy that solid mix of a thrilling challenge with good company too much to give up my newfound hobby.

So right now, I’m focusing Commander decks instead of regular ones and hopefully get into a game sometime.

Until then, I will be hitting the occasional FNM Draft matches in the meantime.

[REVIEW] Monster Hunter 4 Ultimate

Developer: Capcom
Publisher: Capcom / Nintendo (European Releases)
Release: 2014 / 2015
Platform: 3DS
Genre: Action Roleplay
OFLC Rating: M

Chances are you’ve probably heard the name Monster Hunter before in relation to video games, but never really knew much more than that. You’ve probably seen the promotional artwork and / or the one of the games on the shelf, assuming it to be nothing more than a game catering to the crowd who dream of slaying mythical beasts. Chances are you’ve seen the promotional trailers for one of the games and found yourself mildly curious about the franchise. Monster Hunter is one of Japan’s most popular video game franchise as well as being one of the most rewarding action role-play experiences on the market. Developed and published by Capcom, Monster Hunter presently has four generations of games – The first two were predominantly a PlayStation affair (PS2 and PSP), whereas the latter generations stand out as a reason for giving Nintendo’s computer entertainment systems a look-in. Monster Hunter is a fantasy action role-playing game that is quite self-explanatory when you go on the franchise name alone. But to refer to the franchise as either action or role-play is missing the point about what this video game juggernaut is. One hand it’s very much an open world action game for the most part, but incorporates strong elements from MMORPGs (eg Looting, resource gathering, stat-checking, upgrading, etc.). But, there are other elements that make this stand out from traditional “Hack’N’Slash” ARPGs. Capcom have designed the monster AI in way that seems to add a level of simulation and strategy to game, making you feel like a real life big game hunter in a fantasy universe.
Monster Hunter doesn’t stop there, but also approaches character development different to traditional roleplaying games – Instead your experience being reflected by a level number and the number of experience points, it’s all listed in detail within your profile. This serves as a portfolio displaying your achievements and failures, other players in your party at that time along with the specific weapons and equipment used for that given quest painting a more accurate picture of a particular player character. Your character is not defined by a player class and associated skill set but rather by the armour, weapons and how you put it all to use. Monster Hunter has only two classes (if at all), being Blademaster (Melee / CQC) and Gunner (Ranged) which are associated by the weapon your character is presently using. These classes come into play when crafting new armour as certain pieces as offer a specialised statistics catering to the particular class (when specified). Weapons and armour not only give combat (offensive / defensive) ratings for each piece, but has a set of statistic values (“Buffs” and “Debuffs”) that can add or remove passive abilities. These abilities can be have either positive or negative effects depending on their numerical value, abilities will require a certain number of points to activate (eg 10 or -10) before they can take effect – This is great for adding and removing abilities by mixing various pieces to tailor a set of passive skill beneficial to your play style.
Speaking of play style, there are fourteen weapon classes that each offer their own style of play contributing to what is some of the most diverse gameplay seen in an ARPG. To simply categorise them into one of two classes I honestly believe that does them little justice as they each have something different to bring to the table, despite having very similar weapon types.
The first of these that you will be introduced to from the get-go is the Sword & Shield, offering a basic means of inflicting damage and countering blows at the cost of your stamina. A great weapon set for learning the ropes and ideal for the run of the mill close-quarters skirmisher builds.
Next up you have the Dual Blades which inflict similar levels of damage as the Sword & Shield, but sacrifice blocking for double the attack. These are highly useful, if you’re looking to go for a close-quarters berserker character build.
The Long Sword may not offer blocking, but makes up for it with the ability to offer some offensive and technical swordplay. If you consider yourself a swordsman / swordsmaiden or looking to live out your Samurai fantasies, then this weapon class is your best bet for those builds.
Then there’s the Great Sword, a common real world example being the Claymore often used by Celtic warriors (eg “Braveheart” William Wallace). These bad boys are quite large and often bear resemblance to six-foot clever. Aside from being able to cleve your way through packs of beasts, you can block with them. They’re one of few ideal weapons if you are looking to play the “Beast Slayer” build.
Next is the weapons ideal for Slayers is the Hammer, which doubles down on the offensive. Though this weapon (obviously) inflicts damage with blunt force, you can unleash charged attacks.
Then there is the Hunting Horn which works like a club for the most part, but allows you to play songs to boost the moral of your hunting parties. A weapon ideal for party leaders and / or party support.
Moving on you have the Lance which comes with a shield allowing you to block as well as being able to thrust at the enemy. This weapon is ideal for those looking to play either heavy skirmisher slayer builds.
Then you have the first hybrid weapon class, then Gunlance. This weapon like the lance has a shield, but this lance allows hunters to fire a close range gunshot serving as an amplifier for greater impact. The gunlance is ideal for similar builds using lances.
Then there is the Switchaxe, for those really looking rock the slayer builds to the nth degree. This badass of weapon is a hybrid that can switch between an axe and a great sword offering the offensive capabilities of both weapons.
Then you have one of the franchises two newest weapons, the Charge Blade. This hybrid switches between being a broadsword with shield and a battle-axe. Highly versatile for aggressive close-quarters combat.
The other new addition is the Insect Glaive, which comes with a beetle-like creature called a Kinsect. The glaive itself is a dual edged staff allowing you pole-vault onto your targets. In addition your Kinsect serves as an attack dog that leaches from the life-force of your target. This particular weapon is ideal for those looking to play a sort of beast wrangler build.
Then you have the Bow (pretty straight forward really), a traditional RPG staple weapon for ranged combat. Like you would expect, this weapon allows for ranged combat with agile mobility. Being a projectile weapon, the bow allows you to apply coating to your arrows if you’re looking to (for example) poison or tranquillise your targets. An ideal for those looking to play ranged builds traditional in nature.
Then there are the Bowguns, with in both light (LBG) and heavy (HBG) that are cross between a crossbow and a rifle. The HBG is the superior option for firepower, whereas the LBG makes up it with superior mobility – Like comparing a carbine to a high-powered rifle, really. All bowguns are able to use different ammunition types, ranging from regular rounds to various specialty rounds. Both make ideal weapons for those looking to sport commando and sniper builds.
Here’s where Monster Hunter gets interesting in the weapons department – All weapons have their own set of advantages and disadvantages with no clear-cut night & day differences between them. Ultimately it will come down to the hunter as to which is the better weapon. However, no two beast is the same as any real-life hunter will tell you. Which is why you will either need to line up a selection of weapons or an entire playbook of strategies for a single weapon. To say whether or not to specialise is the answer will again come down to the particular player and what works best from their play styles – At the end of the day, Monster Hunter stands out as being one of the most gameplay diverse ARPGs on the market. But make no mistake, Monster Hunter has never been about “Hack ’N Slash”. When hunting beasts there are no health gauges as you would be expecting from RPGs like the critically acclaimed Elder Scrolls franchise, hunting requires you determine your target’s state from their body language. This is easier than you might think as there are typically three main states creatures can be in – In the case of MH4 you have an additional state that ties into this games lore. These are normal, exhausted, enraged and infected or frenzied.
Normal state is pretty self-explanatory as all beasts have a set of behavioural patterns, especially when attacking. This useful for allowing players to learn both using each of their weapons tactically and understanding specific game. Because each weapon takes a certain amount of time to attack, one must learn to position themselves strategically in order to strike (or land a shot) their prey whilst ensuring their own character’s safety.
When exhausted beasts will begin to drool, move slower, have certain attacks become less effective (eg those with fire-breathing go to breath fireballs will only produces bust of hot air) and when injured will limp.
When enraged a beast (even when injured or exhausted) will have greatly increased mobility and capabilities along with some not normally displayed during a fight. In these states beast will fight fiercely to the death and require you to up your game when attempting to take them down (whether you kill or capture).
The frenzied state is all part of a story mechanic relating to a devastating rabies-like virus that causes the infected to take on a super enraged state. This particular virus is not restricted to the beasts you hunt – Meaning your character can contract it during a fight. The virus can be treated with the aid of certain medicines. Ultimately this virus can kill player characters, but it can also empower them.
Taking into account these states that by going in swing or all guns blazing can easily get your character taken out. So understanding how your weapons work and find those that fit your style of play along with knowing your game are crucial factors to getting the most out of a hunt.
The only displayed gauges in the game show the player’s condition (health and stamina), time (when contract specifies a time limit) and the mounting gauge – Because of the verticality introduced by MH4 players execute aerial attacks, even mount a beast which opens up a rodeo-style mini game. While mounted players can either hang on or stab their prey in the back. However, the mounting gauge displays a bar that will fill from every attack with a dinosaur skull at the starting end. This head represents when beasts attempt to throw you off – Of course, this will happen when this reaches your progress on the bar. By filling this gauge you are able to bring your prey down long enough for you and your party to get in some free hits.
Verticality also effects basic movement, allowing players to have a parkour-style flow to their movements and in addition players are able to climb cliff faces faster as well defend themselves by slashing at attackers that would ordinarily knock them off.
Where this franchise truly excels, is playing with others (whether locally or online). By adding teamwork into the mix, the game becomes more strategic and more engaging. However, games that promote teamwork such as your typical Multiplayer Online Battle Arena (MOBA) games (eg DOTA2 and League of Legends) can be severely off-putting to newcomers due to the potential toxicity that can exist within these player communities. Because of the way MH4U is set up, it’s makes it difficult (though not impossible) to experience player toxicity (eg Harsh undue criticism) with lack of voice chat (though that feature would have been a useful for coordinating with others) along with Nintendo’s family-friendly influence. Ideally this is game you will want to play among friends and players you know, whether in person via local link or online via the friends list.
I’ve talked about Monster Hunter’s gameplay, but what about the single player experience?
MH4’s story loosely follows the travels of a caravan that you become a part of, setting out to discover the mysteries of a strange fragment that the caravan leader has in his possession. The single player game will introduce you to the game and prepare through playing the village quests – These will range from fetch-quests (eg Gathering a specific type of mushroom) to eventually being introduced to both your first big-game hunt and expedition. On the subject of fetch-quests, people often roll their eyes at the thought of something so menial, but they are used to teach about how to develop provisions on the field which become very relevant later on. While not exclusive to single player – Along with shopkeepers for weapons and provisions, you have street cooks that serve meals which are useful for giving you additional statically based perks for your next undertaking. By playing the single player portion of the game, you will hopefully pick up (this game conveys information via text, so be careful not skip over any of it too lightly) the “ins and outs” of Monster Hunter. By the time you make some serious progress with the single player component (if not finish it outright), you will have figured out crafting (upgrading / forging new sets via the blacksmith) weapons and armour are how you progress in Monster Hunter along side having to learn the finer arts of hunting big game in a fantasy world.
Overall, between hunting beasts, crafting new gear and coordinating a hunting party Monster Hunter 4 Ultimate is one of the most satisfying action roleplaying games as well as being a damn good reason for owning a 3DS system.

Final Thoughts

Don’t get me wrong, I have played MH4U as well as a bit of MH3U (Wii U) and I can tell you Capcom do a good job in making it more accessible to newcomers while keeping the challenge fresh for veterans with each new instalment. Any veterans holding out for a Western release of Monster Hunter X (“Cross”), MH4U has plenty to keep you occupied until then if you haven’t already stepped up to this current hunting season. As for newcomers, MH4U is an ideal starting point to begin you Monster Hunter experience.

So if Monster Hunter 4 Ultimate worth purchasing?

If you’re that player who plays The Elder Scrolls (Chapter) V: Skyrim just to slay dragons, then consider MH4U your ticket to the big leagues!
If you have been longing for a deep and satisfying action roleplaying game, then MH4U will offer that and then some!
If you love play games with co-op functionality with your mates, then be prepared for you and your hunting party to break out that playbook entitled “Greatest Hits”.
If the idea of big game safaris in a fantasy world excites you, then look no further than Monster Hunter!

Report Card

Quality: A
Gameplay: A
Content: A
Skill: C
Technical: B
Value: A
Audience: Youth

Hi Guys

For those of you who remember GAMEGEDDON.COM, I was that guy who wrote all the reviews and content for the site.  Mind you I wasn’t alone as I had help from my family and friends who helped me to keep things going.  Recently GAMEGEDDON.COM went down due to unfortunate technical problems – No it was not hacked!
The brand I was able to build up, was driven by my love for good games and to rather than try to rebuild the domain upon which the brand was built upon I chose to continue publishing my content independently.  So, here we – Welcome to my new blog.

Anyway, stay tuned for more reviews and other gaming related content.

Wolfy